Designing Against Misinformation

With our current 24/7 news cycle, we’re subject to new information from publications and across social media platforms nearly every second of the day. It’s overwhelming to begin with, but it becomes even worse when you have to sort through fake news as well, something most people didn’t realize was so prominent until the 2016...

5 Tips to Stand Out in the Competitive Online Shopping Sphere

Due to lockdown restrictions, many people have shopped online more in the last few months than they have their whole lives. But even during non-pandemic times, the ease and convenience of online shopping is often just too good to give up — does anyone really like to scavenge through clothing racks or wait in line...

Gamification in Design

Today, the gaming industry in the United States and across the world is a multi-billion dollar industry. There are conferences, competitions, and communities everywhere you look. From Mario Kart to Fortnite, the global interest in games is obvious and intriguing. Given the stunning success of this hobby, how can other industries model the same? How...

Visual Regression Testing: Automate UI QA

If you are a designer for the web, you may, or may not work directly with engineers who implement your designs. If you do, you know that things can change. CSS classes can be disrupted and shift alignment. Font sizes, colors, and positioning can change as new elements are added. In the past, the only...

A UX Lesson From Coffee

“Most people make the mistake of thinking design is what it looks like.” Steve Jobs once quipped, “People think it’s this veneer – that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how...

What Does Simple Really Mean?

Simple is a popular word in the design world. But, what does it actually mean? What do clients mean when they request simple interfaces? What do users mean when they say they like how simple an app is? With a word used as commonly as this one, it’s important to have some standard definition and...

The Complement of Repeat Business

If you’re working as a designer, chances are you’re working for clients. Your clients may be in-house departments or different companies. Either way, the dynamics are largely the same. If you do a good job listening, creating, and delivering solutions for clients, they will pay you back with repeat business, testimonials, and referrals. If your...

Young UX: Designing for Children

Today, more than ever before, young children have access to technology. With this newer trend, designers and developers have an opportunity to create products that are educational and exciting, while also ensuring safety and privacy. How can we design best for this unique user base? Let’s explore a few ways to do this!   Make...

The State of UX in 2019 Report Summary

At the beginning of a new year, it’s important to take time and consider the previous 365 days – for learning, reflection, and growth. Since 2016, the UX Collective has published a summary report on the State of UX – what designers, thinkers, and engineers were designing, doing, and developing. This year’s report was a...

5 Things You Need to Know Before Planning Your Next Website System Design

Designers are problem solvers. We make order from chaos. There is a certain reward to be had from battling disordered systems and bringing information together in logical ways. Sometimes, it feels like putting together a puzzle. A large part of what goes into successful problem solving is understanding the framework from which to judge success....